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<subtitle>Game Engine.
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<updated>2025-11-18T15:26:52+00:00</updated>
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<title>pke: static-ui pixel size in UV != screen</title>
<updated>2025-11-18T15:26:52+00:00</updated>
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<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-11-18T15:26:52+00:00</published>
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<entry>
<title>pke: trailing commas in gltfs</title>
<updated>2025-08-22T20:15:40+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-08-22T20:15:40+00:00</published>
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<entry>
<title>pke-editor: EntType create != collision callback</title>
<updated>2025-08-22T16:40:58+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-08-22T16:40:58+00:00</published>
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<entry>
<title>pke: embed shaders in executable</title>
<updated>2025-08-22T01:45:38+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-08-22T01:45:38+00:00</published>
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<title>pke: ui box type button image</title>
<updated>2025-08-19T18:33:08+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-08-19T17:51:40+00:00</published>
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<entry>
<title>pke: move ui colors to instance buffer</title>
<updated>2025-06-12T12:51:08+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-06-12T12:51:08+00:00</published>
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<entry>
<title>pke: serialization overhaul + embedded assets</title>
<updated>2025-05-21T01:08:19+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-05-21T01:08:19+00:00</published>
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<title>pke: add bounding region to glyphs for ui overdraw</title>
<updated>2025-04-08T21:29:25+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-04-08T21:29:25+00:00</published>
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<entry>
<title>pke: base-ui frag shader use correct dimension</title>
<updated>2025-03-04T18:16:58+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-03-04T18:16:58+00:00</published>
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<entry>
<title>pke: checkpoint: vk renames + first-pass ui</title>
<updated>2025-03-01T03:33:58+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-03-01T03:33:58+00:00</published>
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Renamed pipeline and descriptor names to be more
self-descriptive.

UI work is not done, and will not record.
Needs vulkan items created (buffers).
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