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<title>pke.git/assets/shaders, branch master</title>
<subtitle>Game Engine.
</subtitle>
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<updated>2025-11-18T15:26:52+00:00</updated>
<entry>
<title>pke: static-ui pixel size in UV != screen</title>
<updated>2025-11-18T15:26:52+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-11-18T15:26:52+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>pke: embed shaders in executable</title>
<updated>2025-08-22T01:45:38+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-08-22T01:45:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.pikum.xyz/pke.git/commit/?id=8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237'/>
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<content type='text'>
</content>
</entry>
<entry>
<title>pke: ui box type button image</title>
<updated>2025-08-19T18:33:08+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-08-19T17:51:40+00:00</published>
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<id>urn:sha1:154436ab88925540f86f43c0ac885c080949aa9b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pke: move ui colors to instance buffer</title>
<updated>2025-06-12T12:51:08+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-06-12T12:51:08+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>pke: add bounding region to glyphs for ui overdraw</title>
<updated>2025-04-08T21:29:25+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-04-08T21:29:25+00:00</published>
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<id>urn:sha1:63ce7559ce34505eec576fcf43c7cb62a814f31a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pke: base-ui frag shader use correct dimension</title>
<updated>2025-03-04T18:16:58+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-03-04T18:16:58+00:00</published>
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<id>urn:sha1:3ca179e53bb4840a88c95e26b7eb11b36e1830dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pke: checkpoint: vk renames + first-pass ui</title>
<updated>2025-03-01T03:33:58+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-03-01T03:33:58+00:00</published>
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<id>urn:sha1:37347bf7811a5fa42c98e2a19adfee15252ee479</id>
<content type='text'>
Renamed pipeline and descriptor names to be more
self-descriptive.

UI work is not done, and will not record.
Needs vulkan items created (buffers).
</content>
</entry>
<entry>
<title>pke: add FontRenderSettings + first pass advance</title>
<updated>2025-02-13T22:38:13+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-02-13T22:38:13+00:00</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>pke: glyph attribute offsets + cleanup</title>
<updated>2025-02-06T19:52:17+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-02-06T19:52:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.pikum.xyz/pke.git/commit/?id=9e41b050a71047aeef2df35135d9c09743821f01'/>
<id>urn:sha1:9e41b050a71047aeef2df35135d9c09743821f01</id>
<content type='text'>
</content>
</entry>
<entry>
<title>pke: mtsdf displays, bypass fg/bg not working</title>
<updated>2025-02-06T00:09:10+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2025-02-06T00:09:10+00:00</published>
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</content>
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