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<title>pke.git/assets/models, branch master</title>
<subtitle>Game Engine.
</subtitle>
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<updated>2025-08-22T20:15:40+00:00</updated>
<entry>
<title>pke: trailing commas in gltfs</title>
<updated>2025-08-22T20:15:40+00:00</updated>
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<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-08-22T20:15:40+00:00</published>
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<entry>
<title>pke-editor: EntType create != collision callback</title>
<updated>2025-08-22T16:40:58+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2025-08-22T16:40:58+00:00</published>
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<entry>
<title>rename texture</title>
<updated>2023-12-28T02:55:09+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2023-12-28T02:55:09+00:00</published>
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<entry>
<title>instancing now works as intended</title>
<updated>2023-10-02T23:51:10+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2023-10-02T23:51:10+00:00</published>
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<entry>
<title>add torus and update models to not include vertex color</title>
<updated>2023-09-28T20:17:56+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
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<published>2023-09-28T20:17:56+00:00</published>
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<entry>
<title>add plane model</title>
<updated>2023-09-20T16:26:34+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2023-09-20T16:26:34+00:00</published>
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<entry>
<title>Load model textures checkpoint.</title>
<updated>2023-09-14T23:41:41+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2023-09-14T23:24:43+00:00</published>
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<content type='text'>
Refactors some Vulkan items related to CompGrBinds and EntityTypes.
Adds some Vulkan globals related to textures.

Adds a number of placeholder items:
- Iffy use of setting Vulkan globals on instanced structs.
- Unimplemented and inaccurate shaders
- Iffy gltf sub-buffer logic (ignores vertex color data)
- MipMap TODOs
- TextureArray TODOs
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<entry>
<title>load gltf files - no shaders yet</title>
<updated>2023-09-12T18:31:09+00:00</updated>
<author>
<name>Jonathan Bradley</name>
<email>jcb@pikum.xyz</email>
</author>
<published>2023-09-12T18:31:09+00:00</published>
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