#include #include "pke-at.hpp" #include "pke/level.hpp" #include "scene-main.hpp" struct pke_at_master { struct pke_at_master_states { } states; } mstr; void pke_at_tick(double delta) { (void)delta; } void pke_at_init() { pkeSettings.rt.nextLevel = pke_at_level_main_create(); } void pke_at_teardown() { if (pkeSettings.rt.activeLevel != nullptr) { pke_level_teardown(pkeSettings.rt.activeLevel); } }